Hex is ADDITIVE with Gromma's Spiked Shell:Proof:4 Applications of Hex, 0 Spiked Shell - 4.21e384 Applications of Hex, 1 Spiked Shell - 4.26e38Here, Gromma's Spiked Shell debuff is 900%. Or is it determined in some other way entirely? Like is it additive or multiplicative? Confirming this, cloak of Flies is only useful as extra damage. The debuff occurs AFTER attacking the target the first time, despite what the ability description states. Probably non-optimal as Farideh gets the Tiefling increase from Strix, but might be useful to know for those that don't have Strix yet. Krond lovers get a boost here, as they can easily drop Strix and nab another Evil companion. Warden debuffs enemies that they attack, who then spread the debuff to other enemies when they're killed. Relentless Hex — Hex can stack up to four times on each enemy. Warden's first strike will not benefit from having Hex applied, but subsequent strikes will. if you've invested in Gromma as your tank. Warden great Support - Hex is 1.62e4 PER STACK (4 stack max) completely naked. That's quite astounding, considering I have other characters that can't even pass e100 DPS geared. The AoE DOES NOT apply Hex. So there's time to enjoy Warden before the chance of Paultin being your go-to. He was released during the Year 3 Liars' Night event. My feeling right now is that he's here for Krond and potentially as a DPS option depending on how he stacks up with Strix at soft cap (also not there). The Ultimate damage multiplier on this ability is quite high. The AoE is quite small, probably 1/20th of a screen in diameter. Yes, you get one stack of Hex per mob that dies, as long as that mob has at least one stack of Hex. This would give a clear Support Spec (with Cloak) and a DPS spec (with Smite). I'm still cranking up the first adventure to 300+ right now. Thirsting Blade — Whenever Warden Attacks, they attack the same enemy twice. Using both will invalidate either Warden's Hex ability, or Gromma's Spiked Shell and both are very powerful. Lastly, Donaar can be an alternative to Celeste for Krond, but he's not going to make an e10 difference. Calliope provides those great shields and still gives me more DPS than Dhadius. If Gromma isn't your tank, then you have a choice between a stronger single-target Hex ability, or Strix's Poor Hygiene that affects everything. Warden casts Hex on enemies as they attack them, debuffing them and causing them to take 100% more damage from all Champions, Whenever Warden attacks, they attack the same enemy twice, Enemies that die while afflicted with the Hex curse now spread it to all nearby enemies, Hex can now stack up to 4 times on each enemy, Hunger of Hadar – Level 210 Ultimate Attack. Warden is one of the champions of Idle Champions of the Forgotten Realms. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... atm, I like putting warden and Bruenor behind arkham, with arkham in the front with evleyn and nateli. From Idle Champions of the Forgotten Realms Wiki. It should be additive with itself. This will pull all mobs away from your tank (about 1/10th of a screen), including ranged mobs. Huge for pushing bosses. I'll be most curious how they compare to Strix in support roles in non-Farideh formations. In general: are there are any other odd interactions you've noticed in tinkering with formations and common-use units (that you would consider relevant)? Idle Champions of the Forgotten Realms. Personally, I think it's a bug that Warden's Hex is additive with Spiked Shell, as it's Multiplicative with both Strix's Poor Hygiene and Gromma's Arctic Blast. Master of Hexes — Enemies that die while afflicted with the Hex curse now spread it to all nearby enemies. I can't see Warden playing well here, unless CNE fixes the bug. Needs to get a fix with Gromma's Spiked Shell, Works well with only base champions (no other event champions are required). For fun, I tested with Minsc's (Boo's) Go for the Eyes! I've confirmed that Hellish Rebuke stacks multiplicatively as expected with Hex stacks. Eldritch Smite — After Warden attacks an enemy, they attack the same enemy again an additional time for 200% damage with Eldritch Smite, dealing additional damage with a chance to stun the enemy. Here's a swap with Strix for comparison. Warden is great DPS (they beat my Strix completely naked, and my Strix is very well geared). 1 Backstory 2 Abilities 3 Upgrades 4 Equipment 5 Feats 6 Trivia 7 Media Spectral Shards – Base Attack Avren tosses three spectral shards at … Slot 1 - Self DPS%Slot 2 - Self DPS%Slot 3 - All Champion DPS%Slot 4 - Hex Ability%Slot 5 - Ultimate Attack Damage%Slot 6 - Ultimate Cooldown Reduction%. There's nothing for Arkhan to Usurp here, but that's not entirely a bad thing when you can clearly improve on his formation. I'll check Freezing Breeze.I'll have to restart my run and progress a bit, but I'll put it up. If you want to bench swap Warden and Strix, you'll benefit from both buffs quite heavily after 4 applications of Hex on a boss. Unfortunately, I don't have the luck with gold chests/christmas money needed to bring him up to immediate par with Strix for general testing, so I'll leave the proper analysis of DPS alternatives to the professionals. Lastly, the big elephant in the room - Warden's Ultimate. Use Warden. Each stack count is adding that value to itself. The AoE range is about 1/10th of a screen. Damn.. There are good reason why Warden doesn't work well with Gromma (as explained in the OP), but it's worth pointing out that they're 12 years old. I see you mentioned that we shouldn't use Warden in combination with Gromma (Mountain Spec), is it just because of the weird way that Spiked Shell and Hex seem to be interacting or are there other reasons? He also works extremely well with 0 other event heroes, whereas Arkhan likes variety to pick up as many Usurp buffs as possible. The official subreddit for discussing Idle Champions of the Forgotten Realms, an official Dungeons & Dragons®-based idle clicker game from Codename Entertainment. Have you tested whether multiple hexed creatures dying puts multiple stacks on the pack, or does master of hexes only place one stack on a mob total? This is a possibility, but it's going to largely depend on what slot Paultin occupies. Completely naked, Warden hits e100 DPS for me in Sword Coast. The second strike will usually deal more damage, because Hex will be applied immediately on the first strike (and ONLY the first strike). Press question mark to learn the rest of the keyboard shortcuts. Idle Champions of the Forgotten Realms. The game really needs some sort of measurement system. Depending on how good the Hex is, it sounds like it could be pretty useful to swap in to clear difficult bosses, especially ones that refuse to close distance and especially indoors. https://imgur.com/UTiw0v3. Just looking offhand, not sure they are going to be better than current DPS options. I haven't unlocked Warden or played around with him. It should, but I'll try and test. Farideh DPS gains a ton, especially if you want to bench-swap. Hunger of Hadar - A rift to the void opens at the front of the formation and a swarm of tentacles grasps all enemies, pulling them into a cluster and damaging and stunning them. Assemble a party of champions and master the art of Formation Strategy. Still quite high and quite usable, but it won't be clearing 20 levels at your wall any longer. Hex — Warden casts a Hex curse on enemies before attacking them, debuffing them and causing them to take increased damage from all Champions. The debuff occurs AFTER attacking the target the first time, despite what the ability description states. I don't know. Cost to upgrade from level 1135 to 1470 is 7.86e67. They are obtained from the Simril Event. I've confirmed it - the AoE does not apply Hex. Upgrade your heroes, collect unique gear, and unlock new Champions in regular new events. Early observation now that I'm using Warden: In the Krond party format, aside from being Evil enough to be a Krond buddy, Hex gives a non-proximity support option that causes Donaar to be less self-sabotagey for the party's DPS, which in turns brings the party's cohesion a lot more in line. There's simply never a situation where you need the small AoE, and you give up a 3x damage multiplier from Eldritch Strike to do so. Idle Champions of the Forgotten Realms Wiki is a Fandom Gaming Community. 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